DSU professor attends GDC conference and book signing
Recently, Jeff Howard, assistant professor of game development and design at Dakota State University, attended the Game Developers' Conference (GDC 2013) in San Francisco, Calif.
GDC is the largest game development conference in the world, which includes the Game Narrative Summit as well as multiple tracks of content. 23,000 game developers attended, along with four DSU students.
While there, Howard did a book signing at the GDC bookstore for his piece in a new book called 100 Principles of Game Design, published by New Riders Press, a well-established publishing house for books on games. His essay in the book, which is based on his talk from the GDC Online 2012, is entitled "Howard's Law of Game Occult Game Design," which is about the power of secret significance in games as expressed through hidden elements (such as Easter Eggs) that are integrated with the enterprise of world-building. The thesis of his piece, Howard's Law, is that "The power of secret significance in a game is directly proportional to the apparent innocence and completeness of the game's surface."
The book was edited by Wendy Despain, long-time president of the IGDA Writers' Special Interest Group. The other contributors of the book are instructors at Full Sail University, one of the best game design universities in the United States. Several of the contributors are also professional game designers, including Jason Vandenberghe, Creative Director at Ubisoft, who oversaw the development of popular first-person shooter Far Cry 3.
The synopsis of the book and a link to its page on Amazon is:http://www.amazon.com/Principles-Game-Design-Wendy-Despain/dp/0321902491/ref=sr_1_1?ie=UTF8&qid=1365761318&sr=8-1&keywords=100+game+design+principles