Men's Flag Football
Number of Players
- The regulation number of players on a team shall be seven. A team must field six players within five minutes of the designated starting time or the game will be declared a forfeit.
- For coed, a team must field six players within five minutes of the designated starting time or the game will be declared a forfeit. Three of the players must be women and at least three women must be on the playing field at all times.
Length of Game
- Each game shall consist of two eighteen minute halves (running time) with a five minute intermission between halves. The second half may begin before the five minutes are up upon agreement of officials and managers. Each team will be allowed one - 1 minute time-out per game. If a time-out is called immediately following a touchdown, the official clock shall not start until after the kickoff.
- During tournament play, the clock will be stopped during the last two minutes of play for an incomplete pass, penalty, or out-of-bounds.
- The dimension of the football field will be approximately 80 yards long and 40 yards wide.
Choice of Goals
- The referee and the captain shall get together before the game to toss a coin. The winner of the toss may elect to kick off, receive, or choose which goal to defend. When the winner has made his choice, the loser is granted the other. At the start of the second half, the loser shall have his choice.
General Playing Rules
- No cleats of any kind allowed during play.
- Each player shall wear two flags on each hip, uncovered and hanging free.
- No extra padding will be allowed.
Position of Players
- Line positions - There must be at least four players on the line of scrimmage at the start of a play from scrimmage. Remaining players may be arranged in any desired position behind the line of scrimmage or may line up directly behind the center in the "T" position.
- The center shall snap the ball between his legs.
- Downs In a series of four downs, the offensive teams must advance the ball to the first down marker.
- Scoring Touchdown - shall count 6 points. Safety - shall count 2 points. Point after touchdown - shall count 1 point from three yards out. In the case of a tie game at the end of regulation play, the following procedure will be used. The ball will be set on the twenty yard line. Toss of coin will be made to determine the team that has the first offensive series. Four downs will be allowed for each team. If neither team scores, a second series of 4 downs from the twenty yard line will be started in the same order as the first. If neither team scores in the second series, the game will be recorded as a tie.
- Example: Determining a winner: If Team A scores on 2nd down, Team B would have to score on 1st down to win. If team B scored on 2nd down, the game would be tied and go into a 2nd overtime.
- 15 yard penalties - All major penalties result in a down over and are penalized from the line of scrimmage with the exception of clipping.
- Illegal blocking
- Unnecessary roughness
- Offensive pass interference
- Contacting an opponent who is on the ground
- Unsportsmanlike conduct - abusive language - lowering the head while running, etc.
- Contact with an opponent who is obviously out of the play
- Stiff arm
- Clipping - from point of infraction
- Extending arms on block or holding block position
- 5 yard penalties - Dead ball penalties do not result in a loss of down.
- Delay of game
- Not enough players on the line of scrimmage
- False start - movement before the ball is snapped
- * In the above penalties, the ball does not become live and the official must immediately stop play.
- Illegal procedure (less than 4 people on the line of scrimmage) - Play continues until flag tackle, choice of play or penalty is given to the defensive captain
- Covering the flag - Play continues until flag tackle, choice of play or penalty is given to the defensive captain
- Illegal forward pass - from point of infraction and loss of down
- 15 yard penalties
- Holding - from line of scrimmage and an automatic first down
- Unnecessary roughness - from line of scrimmage and an automatic first down
- Pass interference - from line of scrimmage and an automatic first down
- Tackling or pushing the ball carrier - from line of scrimmage and an automatic first down
- Tripping - from line of scrimmage and an automatic first down
- Contacting an opponent who is on the ground - from line of scrimmage and an automatic first down
- Unsportsmanlike conduct - abusive language, etc. - from line of scrimmage and an automatic first down
- Illegal flag tackling - when a defensive player pulls a flag off an offensive player when he does not have the ball and the offensive player comes in contact with the ball - play is blown dead at that spot and penalty is assessed with an automatic first down awarded. (explanation - if a player missing a flag obtains possession of the ball, play is blown dead at that spot)
- A penalty against the defense on a touchdown or point after will assessed on the following kick off
- Contesting a rule by a coach or captain - that team shall be charged with a time out. If the team is out of time outs, an unsportsmanlike penalty will also be assessed if ruling is not overturned.
- 5 yard penalties
- Encroachment - the defense cannot enter the neutral zone in any way until the offense hikes the ball.
- Suspension Rules - Whenever, in the judgment of any official, the following acts are deliberate or flagrant, the player or players shall be suspended from the game. A second violation will result in suspension from the entire season.
- Using fists, kicking or kneeing
- Using locked hands, elbows or any part of the forearm or hand except according to the rule
- Tackling or pushing the ball carrier as in regulation football
- Any deliberate or flagrant act
- Using any act of unsportsmanlike conduct including
- any abusive, insulting, or profane language directed toward an official or player
- any acts of unfair play
- manager, coaches or others on the field of play at any time, without permission, or their interference of any nature with the progress of the game
- a substitute or any other person interfering with a player or any play while the ball
- attempting to substitute a suspended player results in an automatic team forfeit and further disciplinary action by the Director of Intramurals
- * PENALTY: 15 YARDS - OFFENDERS SHALL BE DISQUALIFIED AND MUST COME BEFORE THE INTRAMURAL DIRECTOR BEFORE BEING ALLOWED TO PARTICIPATE IN THAT ACTIVITY AGAIN
- Swearing - 15 yards and 10 minute suspension from game. A second swearing violation during the season will result in immediate suspension from the game plus two additional games. A third swearing violation will result in suspension for the remainder of the season.
- The ball is considered dead when it has touched the ground (except kick off or punts). When the ball touches the ground on the snap back from the center, it shall result in a loss of the down and shall be played on the next series from that point, where the ball struck the ground.